SOLUTION · UNIVERSITY

University Cybersecurity Competition Solution

Build a cybersecurity talent development program and strengthen hands-on student skills through CTF and AWD competition.

Campus Events Team Coaching Lab Build-Out Campus Network Deployment
CHALLENGES

Practical Obstacles in Security Education

Most institutions run into these problems when expanding hands-on security teaching.

Theory Detached From Practice

Classroom teaching stays largely theoretical, leaving students without the hands-on environment needed to understand real attack and defense.

Limited Capacity to Run Events

Hosting a campus competition requires a platform, challenges, and technical support, and departments rarely have dedicated staff for it.

Student Skills Hard to Assess

Without an objective measure of practical ability, selecting a competition team or recommending students rests on thin evidence.

Costly Training Infrastructure

Lab environments are expensive to build and complex to maintain, and rarely handle large numbers of concurrent users.

SYSTEM

A Complete Talent Development Loop

Competition connects coursework, regular training, and team selection into a single program.

Coursework Practice

Hands-on environments that accompany the curriculum, turning theory into concrete operations.

  • Challenges mapped to courses
  • Environments by specialization
  • Assignment-style exercises

Campus Competitions

Regular internal events that broaden participation and sustain student interest.

  • Freshman and annual events
  • CTF Jeopardy format
  • Open to the whole campus

Team Coaching

Continuous training for core students, building a stable competition pipeline.

  • AWD adversarial practice
  • Focused specialization work
  • Tiered squad structure

Talent Identification

Objective assessment from competition data supports selection and recommendation.

  • Retained skills data
  • Competition team selection
  • Internship and job referrals
EVENT DELIVERY

Support Across the Whole Campus Event

From preparation through to the post-event review, each stage has defined deliverables.

01

Before the Event

  • Event design and objective sign-off
  • Competition rules and scoring model
  • Platform deployment and configuration
  • Challenge environment build and testing
02

During the Event

  • Competition goes live
  • Technical cover throughout
  • Real-time platform monitoring
  • Rapid response to incidents
03

After the Event

  • Score summaries and final rankings
  • Student skills distribution analysis
  • Event summary report
  • Recommendations for further training
CTF FOR TEACHING

CTF as a Teaching Format

The CTF Jeopardy format has a moderate entry barrier and broad reach, which makes it well suited as the primary vehicle for hands-on security teaching.

Challenge Categories
Organized by Web, Pwn, Crypto, and other tracks
Automatic Scoring
Scored on submission, reducing instructor workload
Flag Verification
Dynamic flags prevent answer sharing
Dynamic Points
Values adjust automatically by number of solves
Leaderboard
Live rankings keep students engaged
Team Management
Supports both individual and team competition
Teaching Scenarios
Freshman security eventCourse practical workCompetition team trials
platform.yqhl.cloud/campus LIVE
参赛队伍
128
题目总数
240
已提交 Flag
1,864
Challenges
Web · SQL 注入进阶 已解出 42 300
Pwn · 栈溢出利用 已解出 11 500
Crypto · RSA 弱密钥 已解出 68 200
Reverse · 加壳分析 已解出 23 400
Misc · 流量取证 已解出 91 150
Score Ranking
#1CyberGuard 4,820
#2NullByte 4,310
#30xFF Team 3,975
#4SecLab 3,420
#5RedShift 2,880
AWD FOR TRAINING

AWD as a Training Format

AWD requires students to attack and defend at the same time, making it one of the most effective ways to build practical readiness.

Target Machine Management
Create and distribute student targets in bulk
Service Health Checks
Service availability factors into the score
Attack-Defense Scoring
Offensive and defensive points calculated separately
Live Rankings
Standings refresh each round
Attack Log Analysis
Full attack chains recorded for review
Learning Objectives
Vulnerability discoveryAttack chain analysisDefense and incident response
platform.yqhl.cloud/awd LIVE
在线靶机
64
攻击成功
312
服务可用率
97%
轮次
18
攻击事件流
12:04:31 Team-07 → Team-12 GET FLAG
12:04:12 Team-03 → Team-09 GET FLAG
12:03:58 Team-11 → Team-02 服务宕机
12:03:22 Team-05 → Team-07 GET FLAG
12:02:47 Team-09 → Team-04 漏洞修复
攻防积分
Team-07 攻 820 / 守 640
Team-03 攻 710 / 守 690
Team-11 攻 650 / 守 580
Team-05 攻 540 / 守 620
Team-09 攻 480 / 守 700
TALENT PIPELINE

A Tiered Development Path

From foundational learning to competition selection, a clear ladder of skill progression.

Foundational Learning

For all students, establishing baseline security awareness through coursework and quiz-style events.

Hands-On Practice

For interested students, building core practical skills through CTF challenge work.

Competition Selection and Placement

For core students, using AWD practice and team training to prepare for national and international events.

DEPLOYMENT

Deployment Models for Campus Environments

Choose the model that matches your usage frequency and scale.

Campus Server Deployment

Runs on department or IT services hardware as a permanent teaching and training platform.

适用
Ongoing teaching, regular training, annual events

Lab Deployment

Runs inside the security lab, tied closely to practical coursework.

适用
Lab courses, intensive training weeks, open days

Event-Only Deployment

Deployed temporarily for a single event, with data retained or resources released afterwards.

适用
One-off campus events, freshman events, student club activities
PROCESS

Implementation Process

A standard path from initial discussion through to ongoing support.

01

Initial Discussion

Understand teaching objectives, student numbers, and existing infrastructure.

02

Solution Design

Deliver a platform proposal and event planning recommendations.

03

Platform Deployment

Install and configure the platform and build the challenge environments.

04

Trial Run

A small-scale pilot to verify functionality and performance.

05

First Event

The first competition goes live with technical cover throughout.

06

Ongoing Support

Long-term maintenance and technical assistance for subsequent events.

USE CASES

Typical Applications

The platform serves several departments and scenarios across a campus.

Cybersecurity Department

The foundation for practical teaching, working alongside the existing curriculum.

  • Course lab environments
  • Practical training
  • Capstone project support

Innovation and Entrepreneurship Center

Supports applied learning activities and academic competition training.

  • Competition training
  • Applied project work
  • Cross-disciplinary activities

Campus-Wide Events

Hosts security-themed competitions and awareness activities open to the whole institution.

  • Freshman security event
  • Security awareness campaigns
  • Inter-university friendlies
FAQ

University Questions

Why does a university need a dedicated cybersecurity competition platform?
Cybersecurity is a highly practical discipline, and classroom theory alone rarely produces students who can operate under real conditions. A competition platform provides a controlled, repeatable, measurable environment: students work hands-on in genuine attack and defense scenarios, instructors assess learning outcomes objectively from submission data, and departments use results to select competition teams and shape their development plans. Compared with maintaining scattered ad hoc lab environments, a single platform is more efficient to manage and retains data far better.
Does the platform support hosting CTF competitions?
Yes. The platform fully supports the CTF Jeopardy format, with challenge management across Web, Pwn, Crypto, Reverse, and Misc tracks, plus automatic scoring, dynamic points, live leaderboards, and team management. It works equally well for a large campus-wide event and as a day-to-day practice environment for a single course.
Can it be deployed on the campus network?
Yes, and this is the most common deployment model for universities. The platform uses a Docker container architecture and can be deployed entirely on department or IT services servers, with students taking part over the campus network without consuming external bandwidth. All event data and student information stay on campus servers, in line with institutional data handling requirements. Fully isolated networks are supported through offline deployment.
Which competition formats are supported?
Four formats are supported: CTF Jeopardy, AWD attack-and-defense, full-scope penetration testing competitions, and knowledge-based quizzes, along with combined formats. A common arrangement in universities is a knowledge quiz or entry-level CTF for a campus-wide freshman event, a two-stage annual event with a CTF qualifier and an AWD final, and AWD-focused practice for regular competition team training.

Build Your Cybersecurity Competition and Development Program

Tell us about your teaching objectives and student numbers, and we will come back with a tailored proposal.

  • Campus network deployment keeps data on site
  • Covers coursework, campus events, and team coaching
  • Post-event skills analysis supports selection and planning

Get a University Proposal

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